Cave Story - The Careful Design of Cave Story
02/08/2016
Widely considered a timeless classic in the indie game industry, Doukutsu Monogatari, translated as Cave Story, cemented itself in indie game history as one of the few critically acclaimed games to have been created entirely from scratch by a single person, Daisuke Amaya, over the course of 5 years. It was released in 2004 as freeware, and its widespread success catalyzed the meteoric rise of the independent games industry. This article studies various aspects of the game and takes a closer look at the detail and intent put into its masterful design.
Super Meat Boy - The Meat of the Story
Soon!
Created by Edmund Mcmillen and Tommy Refenes, with music by Danny Baranowsky and sounds by Jordan Fehr, Super Meat Boy is without a doubt one of the most well known modern indie games. The game was prominently featured in the documentary Indie Game: The Movie, and - despite its extraordinary difficulty - sold over a million copies within little over a year of its release. What started out as a small flash game, quickly grew into a highly addictive and complex game with a massive community, boasting hundreds of levels and layers of secrets. This article takes a look at what made a game, where players could easily die hundreds of times on a single level, so universally fun.
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The Careful Design of Cave Story
Widely considered a timeless classic in the indie game industry, Cave Story cemented itself in video game history as one of the few critically acclaimed games to have been created entirely from scratch by a single person, Daisuke Amaya, over the course of 5 years. It was released in 2004 as freeware, and its widespread success catalyzed the meteoric rise of the independent games industry. This article studies the various aspects of the game, and takes a closer look at the detail and intent put into its masterful design.